The best games of our childhood, we lost
• The best games of our childhood, we lost
In the XXI century, the children quietly disappeared from the yard of big cities - they now play computer games or good manners to spend time in a specially organized children's clubs. Together with the children vanished culture yard yard games and socialization (with all of its features). And if the kids can still be found at the sites under the care of relatives, the school is not visible almost completely. We look around the empty autumn inns and remember the missing games that made us adults, what we have become in many ways.
(Total 16 photos)
How to play: The main attribute of this game for girls - laundry gum. The ideal number of players - 3-4 people. Each participant performs jump shapes and combinations at different heights: from the ankle level (jumping "first") to the level of the neck (jumping "six"). Jumping through rezinochku stretched at hip level, wearing a mysterious name "pozhepe". Once the jumper is mistaken in its place rises another participant, and erred girl puts on a rubber band. If four players, the pair are reversed when both players of a pair of alternately mistakes.
That develops: the vestibular system, coordination, attention. Teaches exercise, win, lose with dignity, jump higher and be friends with all the girls, even if at the moment they are rivals.
How to play: Wanted crayons, asphalt playground and pebble (or puck). Draw fine cells with numbers in a sequence, and you can jump even alone. The main thing - to get the stone in the cage, doprygat to it on one or two feet and go back the same way. The most successful player is the one who manages to go all the way up to tens of edinichki. The number of players in the "classics" can be any. That develops: agility, accuracy, ability to concentrate and knowledge of numbers, if the players really kids.
How to play: The members of this ancient Russian folk games are divided into two equal teams and are opposite each other in rows, holding hands, at a distance of 10-15 m team move forward, uttering a long queue of rechovku:. "The boyars, and we come to you , expensive, and we have come to you ... "The dialogue ends with the words:" Boyars, open the gates, give us a bride forever. " Those who choose a bride must then run and break through the enemy's chain. If the attempt is successful, the player returns to his team, if not - is another. The next game starts losing team. The goal - to collect on the team as much as possible participants.
That develops: the ability to be in the team and win in a situation of "one against all".
4. Quiet steady wins the race - Stop
How to play: The task of driving - to become back to the participants at the finish line (the greater the distance between tive and participants, the better) and loudly say: "slow and steady wins the race - Stop". While vodyaschy says (and this can make it at any rate), the participants are trying to get away as far as possible towards the finish line. Once vodyaschy stops, you need to freeze in place. Anyone who does not have time to stop, or did the random motion is eliminated from the game. The winner is the one who gets to the finish line first and touches of driving.
That develops: the coordination, the ability to run fast and to respond to changing circumstances.
How to play: Participants run from of driving (this game - kind of salokya). The leader is catching up with the player and it touches - osalivaet. Osalenny puts his hands, and any other member may run up, to touch him and "help out." The task of driving - do not stray too far from osalennogo and not to allow him one single step. Summer telltales embodiment - run with "bryzgalki" and watered each other with water from leaky bottles. Usually five minutes after the start of the game all wet, but very funny. That develops: the ability to smartly run, to think quickly and to enjoy life in full.
How to Play: Drive turns away from the players and says Counting:
Braving the waves, sea waves, two, three sea waves, marine figure stand still in place!
So far, he says, participants randomly move in any order, depicting the arms of the waves. Once vodyaschy stops, you need to stand still in any figure. The leader is coming to one of the players and touches him. The player shows the figure in the movement, and vodyaschy guesses what it is. The player whose figure could not guess, he becomes driving.
That develops: imagination, spontaneity and artistry.
7. cops and robbers
How to play: Players are divided into two teams - "Cossacks" and "robbers". Agree on what areas play. This may be a courtyard, staircase, street, several yards. "Robbers" to guess the secret word. "Cossacks" move aside so as not to see the "robbers". "Robbers" run away, marked by arrows on the pavement (the walls of buildings, curbs, trees, and so on. N.) The direction of its movement. They start to run the group, and then scatter in all directions, trying to confuse the arrow "Cossacks." The problem of "Cossacks" - find the arrows "robbers". Every "bandit", "Cossack" results in "jail" and dogging him, trying to ferret out the secret word, for example by means of torture nettle. "Cossacks" win, once they learn the secret word and find all the "robbers".
That develops: the basic skills of intelligence, the ability to navigate the terrain and do not take "their".
8. 12 sticks
How to play: The game is reminiscent of the classic hide and seek. Small rods 12 are stacked on the "lever" (e.g., on a plate, and put it under a pebble) so that the stepping on lever could scatter the sticks. The task of driving - to collect sticks, put them on the arm, said with his eyes closed Counting and go in search of hidden players. Once vodyaschy detects the player, he runs to the "arm" and breaks sticks, calling the found name. The player becomes driving. If found time to get ahead of driving, and the first to reach the sticks, running does not change. That develops: the ability to intelligently hide and run fast whenever you need them.
How to Play: Two players stand on both sides of the site. The other players are in the center. The problem of "bouncers" - throwing the ball to each other, to get into any of the "central" players. The player's task - to dodge the flying ball. Anyone who came in out of the game. Other participants can "save" the retired player, catching the ball in the air (the main condition - not on the ground, otherwise you take off too). When there is one participant, he must dodge ball as many times as his years on the team, "the central" players. If he manages to do it all disposed return to their former places.
That develops: the ability to quickly dodge flying objects, think about the near and endure the pain.
10. I know the names of 5
How to play: The first player takes the ball in his hands, he says: "I know a girl's name," hitting the ball with one hand on the ground and calls the name. Then continues with different variations: "I know a boy's name," "I know of one color", "I know one animal", "I know a city." When all combinations are used, the player says the same rhymes, only this time at the expense of the two: "I know the name of two girls" - and then in a circle. The game continues until ten. If, beating the ball, the player could not give the name or hit the ball, the turn passes to the other party. When the ball, after passing through all the participants back to the first player, he continues to play with the phrase, which was wrong. The winner is the one who first gets in this rechovke to ten.
That develops: multitasking, erudition, the ability to correct their mistakes and move on.
How to play: All players sit or stand in a row. The leader throws the ball to one of the participants and at the same time calling some object. If the subject is "edible", the player catches the ball. If not - discourages. The task of driving - to confuse the player, for example, in the chain of "apple - melon - carrots - potatoes" suddenly say: "Iron". If a player makes a mistake and "eats" "inedible", then he becomes driving. The faster vodyaschy throws the ball and calls things, the more exciting and fun to play. That develops: a sense of humor, the ability to listen carefully and respond quickly.
12. The knife
How to play: Players designate on the ground circle. Next in turn try to get a knife in the defined territory of the enemy and so win it as much ground as possible. Knife can be thrown in including the shoulder, with the flip, with the nose and even the head. There are many versions of the game in the "knives" under different names: "earth", "city", "bench", "grandmother-Dedkov", "Tanchiki", "boats", "football", "Sea Battle." You can stick a knife into the earth, sand or even the wooden bench.
That develops: the ability to deal with machetes, care and caution.
How to play: Players sit in a row and placed his hands cupped. The leader holds in his hand or hands folded small object such as a coin, a button, a ring. In turn, passes each player, putting in his "boat" and saying his rhyme: "I wear a wear-ring and someone sell". The task of driving - quietly put "ring" one of the players and say: "Ring-ring, go out on the porch!" After that, the player who got the item, jumps up and tries to run away. The task of the other participants - hold evader.
That develops: the ability to monitor the manipulation of others, to act quickly and decisively.
14. You will go to the ball?
How to play: The leader says the rhyme:
Yes and no do not say black and white do not call, you will go to the ball?
His task - to confuse the player. After rhymes vodyaschy asks the player a variety of probing questions: What would go on what will go, what color will be a dress or pants, what is the name of the groom, etc. The player's task - to answer the questions without using the word "yes", "no.". , "black White". The most interesting thing to mix simple and complex questions, change the tempo and tone of voice. That develops: the ability to think outside the box, monitor their own speech, to hold the attention and quickly find a way out of this situation.
15. I was born gardener
How to play: Each player chooses a name - the name of a flower and tells him, "gardener" -vodyaschemu and other players. The leader says Counting: "I was born gardener, not a little angry, I'm tired of all the flowers, except ..." and is called "name" (flower name) one of the players. Going dialogue between the player and tive. The player says the name of one of the flower that is in the team. Member whose name sounded, must respond. Dialog continues. Anyone who made a mistake (for example, did not respond to his name mixed up the names of colors), gives forfeit - any of your thing. At the end of the game played forfeits. "Gardener" turns the thing to get and ask of driving: "What this player?" "Gardener" assigns the job (to jump on one leg, poprisedat, sing, tell a poem, etc...) - the player "fulfills" forfeit and takes his thing.
That develops: memory, attention, courage and willingness to take responsibility for their actions.
How to play: The leader and one of the players stand in front of the other participants: vodyaschy - person player - back. The leader shows on one of the participants and asks: "Keys?" If a player is standing back in charge "scat", leading continues to choose. Once a player says "meow", leading asks him: "What color?" The player chooses a color and turns to face the rest of the participants. Depending on the color of the player and member of the team performing the task. Abandon the task the player is not entitled to. White - the color of the terrible. Two should be alone in the stairwell. What are they doing - history is silent every time. Green - three questions, the answers to which player can only "yes." Usually tricky questions like: "Do you love him?" Red - a kiss on the lips. Pink - the same thing, but on the cheek. Yellow - three issues alone. When selecting an orange have to go hand in hand, it is desirable by adults. Blue - kiss the hand. Purple - to commit a bad act. For example, stepping on the foot, pull the hair or jewelry away. That develops: the ability to communicate with the opposite sex, to manage their impulses and to find socially acceptable form of their desires.